Animation in Applet

Applet is a technology used for creating dynamic and interactive content in web pages using the Java programming language. Animations can be created in Applets using various techniques, such as creating an animated GIF image, using the built-in animation features of the Applet class, or using third-party libraries.

One way to create an animation in an Applet is to use the built-in animation features of the Applet class. This can be done by creating a loop that updates the state of the animation and then redraws the screen. The loop can be implemented using the “while” or “for” loop constructs in Java. Within the loop, the state of the animation can be updated by changing the position or appearance of the objects being animated.

Another way to create an animation in an Applet is to use a third-party library, such as the Greenfoot library. Greenfoot is a Java-based framework designed for teaching introductory programming concepts. It includes a simple animation framework that can be used to create basic animations in Applets. The framework includes support for sprites, which are images that can be animated by changing their position, size, or orientation.

To use Greenfoot in an Applet, you will need to download and install the Greenfoot library, import the Greenfoot classes into your Java code, and then create an instance of the Greenfoot class. Once you have created the Greenfoot object, you can add sprites to it and use the framework’s methods to animate them.

Overall, there are many ways to create animations in Applets using Java. The technique you choose will depend on your specific requirements and the level of complexity of the animation you are trying to create.

Example of animation in applet:

Here’s an example of a simple animation in an Applet using the built-in animation features of the Applet class:

import java.applet.*;
import java.awt.*;

public class MyAnimation extends Applet implements Runnable {
    Thread t;
    int x = 0;
    public void start() {
        t = new Thread(this);
    public void run() {
        while (true) {
            x += 5;
            if (x > getWidth()) {
                x = 0;
            try {
            } catch (InterruptedException e) {
    public void paint(Graphics g) {
        g.fillOval(x, 100, 50, 50);

In this example, an oval is drawn on the screen and is animated by moving it horizontally from left to right. The run() method of the MyAnimation class contains a loop that updates the x coordinate of the oval and then calls repaint() to redraw the screen. The start() method of the MyAnimation class creates a new thread and starts it, which causes the run() method to be called repeatedly in a separate thread.

When the MyAnimation class is loaded into an Applet viewer or a web browser, the oval will move horizontally across the screen in a continuous loop, creating a simple animation.