In C#, delegates are a type that represents references to methods with a particular signature. They allow you to treat methods as first-class objects, meaning you can pass them as arguments to other methods, store them in variables, and invoke them dynamically.
Here’s an example of defining a delegate in C#:
delegate void MyDelegate(string message);
In this example, MyDelegate
is a delegate type that represents a method accepting a string parameter and returning void
. You can think of it as a blueprint for methods that have the same signature.
Delegates can be used to create instances that point to methods matching their signature. Here’s how you can use the delegate to create an instance and invoke it:
class MyClass { public static void MyMethod(string message) { Console.WriteLine(message); } } // Create an instance of the delegate and point it to MyMethod MyDelegate delegateInstance = new MyDelegate(MyClass.MyMethod); // Invoke the method through the delegate instance delegateInstance("Hello, delegates!");
In this example, MyMethod
is a static method of the MyClass
class, which matches the signature of the MyDelegate
delegate type. We create an instance of MyDelegate
called delegateInstance
and initialize it with the MyMethod
method. Finally, we invoke the method through the delegate instance, which will execute MyMethod
and print the message.
Delegates are commonly used in event-driven programming, where they allow you to subscribe to and handle events. They also enable callback mechanisms and can be useful in scenarios where you want to pass behavior as a parameter.
C# provides several built-in delegate types, such as Action
and Func
, which cover common method signatures without the need to define custom delegate types. These built-in delegates allow you to specify the input and output parameters of methods more flexibly.
Overall, delegates in C# provide a powerful mechanism for encapsulating and invoking methods dynamically, allowing for greater flexibility and extensibility in your code.